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The door is locked behind you and your flashlight is completely drained. After everything you went through, you end up trapped in a room with a charred body and crazed writings on the wall. The Arrival closes with one scare after another.If you turn around, Slender Man is right behind you. When you enter the chapel, the doors close on their own.The human-like monster will sometimes attack you as you go through. You'll also have to pass through a field of tall grass multiple times.On occasion you can see the human-like monster just standing there, only for the lights to go out, come back on, and show him gone, as if he was never there. When you go to investigate the cellar, the area is pitch black, requiring you to turn on the lights.After CR finds the last few pieces of information, he's chased out of the ruins of the farmstead by a screaming, corpse-like monstrosity, and only saves himself by dropping the camera and driving off. There, we see him find multiple pictures and diary entries of how Slender Man has been haunting the Matheson family for what seems to be centuries, and took two of the Matheson children away, with only one little girl and the family's grandmother claiming to have seen him when everyone else thinks they're nuts. Chapter 7, Homestead, is CR's recording of himself exploring the ancient Matheson farm.
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Then they cover the screen, as a shrill, distorted scream blasts out of the speakers. Charles Matheson and his wife call out for their son, who responds in an increasingly louder and panicked voice, as more and more tentacles come out of the fog. The Nightmare Fuel comes into play at the very end, where Slender Man's tentacles grab you. In Chapter 5, Memories, you play as Charlie Matheson, Jr., who wanders a beach and later a forest.It's unnerving to think about how she ended up in this state, and wonder if Lauren, the player character, will too. Worse, the snarling, feral proxy is eventually revealed to be your missing friend Kate.That's right, pursuers, plural you're chased by both Slendy and a snarling, feral proxy, in a mask that makes her look almost inhuman. It's cramped, pitch black, and all-too-easy to get lost as you run from your pursuers. Into the Abyss has you wandering through an abandoned mine, looking for generators in random locations.The scene makes it quietly but abundantly obvious that something has gone horribly wrong. When you approach the broken window, you'll hear a long, blood-curdling scream in the distance. Kate's bedroom is practically wallpapered in scribbles of and eerie notes about the Slender Man. Chapter One has no major scares, but it does have a good atmosphere.